Goblin Layer 0.57.75 Release!


Randomly stumbled over this? Here's the tldr: Goblin Layer is a (nsfw) parody Adventure with a large cast of characters, humor, animations and more!

New Release: 0.57.75 "Pyramid Scheme III" - Edition

Don't let the weird version number fool you. I've been fixing and tinkering with a bunch of stuff, a lot of stuff.  Including the code of some plugins, So I decided to release this version a bit early. That way, maybe some unexpected side-effects or bugs will be discovered in time for the main story update. Though, there's a new side quest, or side-event in this version as well!

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⏲️ Gameplay⏲️
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A new POI on the Southern Map, with a short, but violent, sidequest. It's East of the City.

Some  improvements & additions for the Cheat Room

Some Sprite updates/Improvements

Updated Bath girl's portraits /made consistent

New music track for the Snake dungeon

New music track for the Northern map

New combat music for the Cats

I think there were some other musical additions as well, but don't quote me on that

New graphics & effects for Chapter Select

Removed zoom after the disclaimer (when you've just started a new game). Makes the whole thing run a little smoother.
The overall new game experience should just be generally smoother.

Three small extra scenes to the prologue (loot the stabbed goblin & dead/knocked out adventurers) + some sprite updates.

Various visual touch-ups throughout the game... Like some animated vegetation

Animated drawbridge the first time you visit the Cathedral in the city - the feature you've all been waiting for

Two fast travel points in the Southern Frontier

New enemy type...

Bunch of different skills for the "nyew" enemy

Assorted combat/enemy/skill rebalancing

Testing a slight performance optimization for when 'labels' are shown/hidden

Added the Southern frontier to Fast Travel signs + the mouse pointer will change as intended for the signs

New Sprite for Goblin Layer, during Summer Special

Update hall of fame

Updated cheat room

!Newly added & currently testing: "SRD's Active Defense System"!
When the enemy is attacking, click: Spacebar/Z/Mouse right (one of them). If you time it right, the attack will be parried/blocked!
Since this block/parry event takes place during the enemies attack phase, it will add some extra spice to combat - without slowing it down.

Just sitting there and watching the enemy attack is the part I hate the most about about turned-based games. This hate extends to IRL boardgames. Imagine you're playing monopoly, and you just have to sit there, rage barely contained, while your opponent spams hotels on the most expensive streets. Now imagine you could punch him in the face as he places the hotels, interrupting him.  Catharsis. That is kinda what this new mechanic is intended to feel like.

- If you fail to time the parry, there's currently no negative consequences.  Except you get hit as usual.
- It's gonna require some tweaking to feel smooth and become balanced for sure.
- The sound & visuals will recieve improvements as well
- The "block window" is generally the final 1-3 frames of the animation, or the middle...
- If nothing is happening, it's cause I haven't set up that skill yet, or it's an unblockable attack (like magic)

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⏲️ Bugfixes⏲️
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Finally found & fixed a bug in the Norf. It reset your progress after saving the Noble/Ngubu, so you got stuck in town, or hade to re-rescue the noble.

Fixed lack of Boat Music, when sailing

Fixed the igloo up north being inaccessible

Cleaned up a bunch of things that had potential to cause issues in the Special adventures ( Xmas/NewYear/Summer, etc)

Removed a small floating house in the middle of the North Sea

Fixed a bunch of other small visual bugs, e.g. events and such

Fixed a plugin not resetting when doing the following: New Game - Back to Title - New Game, leading to some flickering

Removed a goblin floating int the void, in the ice cave

Fixed even more visual bugs, map-related, side-effect of updating a tile-set

Fixed a bug which messed up Goblinette's tracking

Fixed some bugged damage formulas, it prevented them from working as intended

Fixed some fade-in bugs for Cheat room replays

Corrected blinking -tree on the Frontier Map

Previous quickfix is also included:

    - Fixed a cottage related issues when using Chapter Select

    - Fixed some sleepy snake issues

... And I added one animation from the 'cutting room floor' to the cheat room, cause it didn't feel right to to release a version with at least something rendered/animated. Though, it was cut for a reason.

Files

Goblin Layer 0.56.75 Windows 2.6 GB
72 days ago

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